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Model Development History
1973-1983 In its early
airport simulation development and application, ASI used the Simscript
language on large IBM mainframe computers. Graphical demonstrations
could be done only by post-processing of the simulation output to create
16mm films.
1983-85 When personal computers became available in 1983, the
simulation program was reprogrammed in Pascal to run under DOS on a
desktop machine to produce a concurrent animated display. This program
was named The Airport Machine.
1986-97 The DOS/Pascal versions 1.0 to 6.0 of the model were
used extensively for airport design studies and continued to be enhanced
with new features.
1997-1998 With the advent of the Windows operating system, the
C++ programming language was adopted in order to take advantage of the
improved user interface, and to enhance the graphics of the displayed
animation. Windows versions AM3D1_0 to 1_3 incorporated functions for
finding optimal routes, and for plotting of results that previously had
been separate programs. The Windows environment also made it possible to
reduce the number of monitors required to run the program from two to
one.
The DirectX graphics language made possible introduction of 3D
graphics to the program.
1998-2001 Many enhancements were incorporated into versions
AM2_0 to 2_1 during this period, such as: runway markings, runway
fillets, texture tiling, and unidirectional runways. These were followed
by versions AM3D3_0 to 3_3, which added: TMA routes, enhanced deicing,
and a speed bar to easily adjust simulation speed.
2001-2005 AM3D4_0 to 4_4 continued enhancement of the
model, capitalizing on technological advances in computer speed and
memory plus greatly improved new graphics cards in order to provide:
faster graphics
increased taxiway features such as width and priority
holding of pushbacks
more aircraft sizes
relaxed limits on the number of many airport features
holding at gates due to runway and deicing constraints
color coded display of current aircraft delay state
2005-present AM3D5_0 was released to update the model to use
DirectX5, the most recent version of the Windows graphics interface, in
place of the previous version, DirectX4. In addition, it is now possible
to record videos of a simulation run for later playback on another
computer.
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